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Throughout the nineties, bishōjo games underwent an evolution from being one of the most technologically demanding types of games (because their detailed 2D graphics required a large amount of storage space by the standards of early computers) to one of the least (they rarely use 3D graphics).

Thus, more than regular games, the main employees required by bishōjo game companies today are not programmers but artists and writers.

These came to national attention in Japan in 1986 with the release by d B-soft of 177, a game where the player takes the role of a rapist.

(The game's title originates from the number of the Japanese law criminalizing rape.) 177 was not actually the first game designed around this premise, but it was unusually explicit.

In the early nineties the atmosphere in Japan became more and more hostile towards bishōjo games.